

So, to help you with this new threat, you are given several new combat mechanics, a ‘crouch’ and a roll. Even though this doesn’t last too long at the beginning, you do start fighting the Unitologists again later in the story. If you’ve played another Dead Space game, it will come as a complete surprise that you are now aiming for headshots instead of the usual limb dismemberment techniques.

That’s right – you are fighting humans, just like every other shooter.

This time around, after the prelude with Tim, you start off on Earth where your only enemies are Unitologists. When the game jumps back to Isaac’s story, before you even start playing, you are thrown a gun this itself foreshadows the gameplay brilliantly. In Dead Space 3, you start on a snowy mountain, as a guy called Tim, with a machine gun. In Dead Space 2, you start by fleeing through confined areas full of terrifying enemies that get closer with each stride, scrambling for information and a weapon. However, after the incredible intro to Dead Space 2, Dead Space 3 seems terribly pale. Much has changed since Isaac Clarke narrowly escaped after destroying his second marker in Dead Space 2, earning him the title of ‘Marker Killer’, and pretty much pinning a giant target on his head for the Unitologists everywhere.
